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Divine Loremaster

Divine Loremaster CR 8

Source NPC Codex pg. 224
XP 4,800
Halfling cleric of Abadar 7/loremaster 2
LN Small humanoid (halfling)
Init +2; Senses Perception +14

Defense

AC 20, touch 14, flat-footed 18 (+6 armor, +1 deflection, +2 Dex, +1 size)
hp 42 (7d8+2d6)
Fort +9, Ref +8, Will +12; +2 vs. fear

Offense

Speed 20 ft.
Melee mwk heavy mace +6/+1 (1d6–2)
Special Attacks channel positive energy 5/day (DC 15, 4d6)
Spell-Like Abilities (CL 9th; concentration +12)
6/day—resistant touch, touch of law
Cleric Spells Prepared (CL 9th; concentration +12)
5th—breath of life, spell resistanceD
4th—discern lies (DC 17), divination, order’s wrathD
3rd—invisibility purge, locate object, magic circle against chaosD, magic vestment, remove disease
2nd—augury, hold person (DC 15), lesser restoration, status, shield otherD, zone of truth (DC 15)
1st—bane, bless, command (DC 14), comprehend languages, obscuring mist, sanctuaryD (DC 14)
0 (at will)—detect magic, detect poison, guidance, light
D Domain spell; Domains Law, Protection

Tactics

Before Combat The loremaster casts magic vestment.
During Combat The loremaster casts spell resistance and stays out of combat, instead supporting her allies with healing spells and information about the foes they face.
Base Statistics Without magic vestment, the loremaster’s statistics are AC 18, touch 14, flat-footed 16.

Statistics

Str 6, Dex 14, Con 10, Int 17, Wis 16, Cha 15
Base Atk +6; CMB +3; CMD 16
Feats Brew Potion, Combat Casting, Empower Spell, Scribe Scroll, Skill Focus (Knowledge [religion])
Skills Acrobatics +3 (–1 when jumping), Bluff +7, Climb –1, Diplomacy +14, Heal +11, Intimidate +7, Knowledge (arcana, engineering, geography, nature) +4, Knowledge (dungeoneering) +6, Knowledge (history, local, nobility) +9, Knowledge (planes) +14, Knowledge (religion) +19, Perception +14, Sense Motive +11
Languages Common, Halfling
SQ aura, lore +1, secrets (instant mastery)
Combat Gear potions of cure light wounds (5), potion of lesser restoration, potions of remove disease (2), scrolls of consecrate (2), scrolls of delay poison (2), scrolls of resist energy (2), scrolls of spiritual weapon (2); Other Gear masterwork chain shirt, masterwork heavy mace, cloak of resistance +1, headband of vast intelligence +2, ring of protection +1, incense (worth 50 gp), marked sticks (worth 25 gp), pair of platinum rings (worth 50 gp), 463 gp

Divine loremasters support allies with divinations and healing rather than slinging combat spells or taking up arms in melee.

Onora Goldenfields

Onora never wanted to be an adventurer. Loving knowledge for its own sake, she joined the clergy of the god of wealth so she’d have good connections and resources to help her collect rare books and increase the stores of knowledge she’s already begun to accumulate. But as her studies progressed, she became weary of the inaccuracies and blatant lies she found in secondary sources, and decided she needed to seek out knowledge in a more direct way. Now she travels with any adventuring group that will journey to a place where she can gain knowledge of the world or history firsthand. She swears that her own historical and philosophical treatises and volumes will be far more accurate than the ones written by her predecessors.

Combat Encounters: Nearly always supporting a group of adventurers, Onora cares more about accumulating knowledge than the goals of the group she’s joined. Though she usually provides support via spells, she’s been known to slip away and pilfer books from an enemy spellcaster’s library while her allies fight the menace.

Roleplaying Suggestions: Honest to a fault, Onora is never stingy with her knowledge. She believes everyone should have access to the truth—and that truth should be unvarnished and free of all the inaccuracies, alterations made by political powers, and rampant hyperbole that plague so many publications claiming to be factual.